An “Age of Eagles” Scenario
By Patrick Berkebile
Following the disastrous 1812 Russian Campaign, the Emperor has recalled Soult, Caffarelli, and 15,000 troops for the German Campaign. King Joseph having abandoned Madrid and Valladolid is briskly marching north to Bayonne with a massive artillery train and treasures galore. Having been dramatically outflanked at Miranda on June 16, the French Army has bivouacked at the crossroads of Vitoria. The Zadorra River offers protection from the 90,000+ British, Portuguese, and Spanish of Wellington’s resurgent Peninsular Army that has been shadowing for nearly a month. King Joseph has sent Maucune’s Division back to France as punishment for the reversal at San Milan 3 days earlier.
Battle of Vitoria | |||||||
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Part of the Peninsular War | |||||||
Monument to the Battle, Vitoria | |||||||
| |||||||
Belligerents | |||||||
French Empire | United Kingdom Portugal Spain | ||||||
Commanders and leaders | |||||||
Joseph Bonaparte Jean-Baptiste Jourdan | Marquess of Wellington Miguel de Álava Agustina de Aragón Francisco de Longa | ||||||
Strength | |||||||
60,000
| 105,000
| ||||||
Casualties and losses | |||||||
~8,000 dead, wounded or captured[1] | 5,158 dead or wounded[2]
|
Clausel’s 20,000 strong Division is chasing Guerrillas to the North. As the sun rises on June 21, King Joseph and Marshall Jourdan with 60,000+ French and Spanish Royal Army forces prepare for the assault. As red coats appear on the heights of the Puebla and begin to storm across the Zadorra, King Joseph wonders, “Where is Clausel?”
Scale:
Each infantry stand represents 360 soldiers, each cavalry stand 180 troopers, and each artillery stand represents a single battery of 6-12 guns. Ground scale is one inch equals 120 yards. Each complete turn represents 30 minutes of historical time.
Playing Time:
The game begins at 11:00AM and ends with the 7.00PM turn (16 game turns). Note: The battle actually began around 8:00AM. However, to more quickly come to grips we are beginning at 11:00AM when Dalhousie’s troops finally swung into action.
The Allies have the initiative in turn 1. Initiative is rolled as normal in all subsequent turns.
The Armies:
Army | Type | Skirmish Capable? |
Allied | ||
British | 2 Rank Impulse | Yes |
Portuguese | 2 Rank Impulse | Yes |
Spanish | 3 Rank Column | Yes |
Le Roi Joseph | ||
French | 3 Rank Column | Yes |
Spanish | 3 Rank Column | Yes |
Recreation with model figures of the battle, displayed at the Armory Museum (Museo de Armería) in Vitoria-Gasteiz. |
The gaming table is 8 feet long by 5 feet wide, see the accompanying map.
Terrain Type | Effect |
Vitoria | |
Volley and Cannonade | -2 to die roll |
Bayonet and Sabre | +2 defensive bonus |
Maximum # of stands | 16 |
All Villages | |
Volley and Cannonade | -1 to die roll |
Bayonet and Sabre | +1 defensive bonus |
Maximum # of stands | 4 |
Zadorra River | |
Infantry & Cavalry | May cross at bridges and fords (4” wide) |
Bayonet and Sabre | +1 defensive bonus for units defending the ford |
Artillery | May only cross at bridges |
Hill Slopes | |
Movement | -2” to cross gradient |
Volley and Cannonade | -1 to die roll |
Bayonet and Sabre | +1 defensive bonus, up-hill |
Deployment:
Units set up as per the scenario map. Many units begin the game “Tactically Engaged” with the enemy. Brigades may be deployed in line, supported line, brigade masse, or march column. Artillery may be setup limbered or unlimbered, but must deploy no more than 12” away from a leader stand within their own chain of command.
The French deploy first as indicated on the scenario map on the next page.
Reinforcements: (optional)
The following reinforcement’s may randomly arrive during the course of the battle:
· Clausel’s Division at point A
· Foy’s Division at point B
· Pakenham’s Division at Point C
Reinforcements arrive in road column formation. They enter using Reserve Movement and are automatically activated. The brigades of the division may enter deployed if their entry point is within 18” of the enemy. If the entry point is blocked they may not enter that turn.
None of the above division’s participated in the battle, therefore their participation and arrival is strictly optional per the arrival procedures outlined below:
· Beginning on turn one, and at the start of each owning player’s turn thereafter, roll a D10 for each unit. On the modified roll of a 10, the Unit will arrive.
· Add +1 to the die roll every 2 turns, e.g., on the hour. On turn 3 add 1, on Turn 5 add 2, etc…
· When a unit arrives roll a D5. The unit will arrive in that many turns. This must be announced to everyone.
Special Rules:
The following special rules apply
· The urban combat rules from the AOE supplement are in effect.
· British Light Cavalry are considered Heavy.
· British Cavalry Rule “Could gallop but not preserve order” is in effect.
Victory Conditions:
Players will determine the level of victory as follows:
Criteria | Points |
Casualty Points | |
Per Worn Brigade | 1 |
Per Spent Brigade | 2 |
Per Eliminated Brigade | 4 |
Per Guard Brigade Eliminated (British/French Only) | 6 |
Per Wrecked/Captured Battery | 1 |
Per Division Commander Killed, Wounded, or Captured | 1 |
Per Corps Commander Killed, Wounded, or Captured | 2 |
Per Army Commander Killed, Wounded, or Captured | 4 |
Objectives | |
Per Fresh Unit South of the Zadorra River and East of Zuazo de Alava | 1 |
Crossroads of Vitoria, City Center | 10 |
Gamarra Mayor, South of the Zadorra River | 5 |
Sources:
1. Vittoria (An Age of Eagle scenario) by Bill Gray (published in “Wargames, Soldiers and Strategy #15)
2. Vittoria 1813 – Ian Fletcher (Osprey Campaign)
3. Sharpe’s Honour (fiction) – Bernard Cornwell
4. Wellington in the Peninsular – Jac Weller
5. Wellington’s Army – Sir Charles Oman
6. Campaigning With Wellington and Featherstone in the Peninsula – Donald Featherstone
The battle Map (Plan) |
My reserve forces Lemertiniere move into/through and occupy Vitoria |
The French Northern (Left flank) and King Joseph's forces near the Center |
The British come on hard enforce. Luckily they are weary with their die rolls |
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